DEVELOPMENT OF MONOPOLY BOARD GAMIFICATION MEDIA BASED ON PROJECT-BASED LEARNING TO IMPROVE MATHEMATICAL CONCEPT UNDERSTANDING

  • Angel Ardila Suci Q A Universitas Pendidikan Ganesha
  • Ni Nyoman Parwati Universitas Pendidikan Ganesha
  • I Gde Wawan Sudatha Universitas Pendidikan Ganesha
Keywords: board monopoly, concept understanding, gamification, project based learning, solid geometry

Abstract

This study aims to develop a gamification board monopoly media based on Project Based Learning (PjBL) to improve mathematical concept understanding of elementary school students on solid geometry material. This research and development used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study was conducted at SDN Jatian 01 Jember with 25 fifth-grade students as subjects. The research instruments included material and media validation questionnaires using the Learning Object Review Instrument (LORI), a User Experience Questionnaire (UEQ) for teachers and students, and concept understanding tests (pretest–posttest). Results showed that the Polymath Space board monopoly media achieved a material validity score of 4.7 (95%, very valid) and media validity of 4.7 (93%, very valid). The UEQ practicality assessment from three teachers showed excellent ratings in attractiveness (2.06), efficiency (1.92), stimulation (2.00), and novelty (2.00). Students also rated the media positively, with excellent scores in clarity (2.07), appropriateness (2.02), stimulation (1.86), and novelty (2.04). The mean pretest score was 62.30 and posttest was 82.20. The Shapiro-Wilk normality test showed both data sets were normally distributed (sig. 0.620 and 0.697 > 0.05). The Levene homogeneity test indicated homogeneous variances (sig. 0.082 > 0.05). The paired sample t-test showed a significant improvement (sig. 0.000 < 0.05). The Cohen’s d effect size was 1.65 (large effect). Learning mastery based on KKM (score ≥ 75) reached 92%, categorized as very effective. This media is valid, practical, and effective in improving mathematical concept understanding.Keywords: board monopoly, concept understanding, gamification, Project Based Learning, solid geometry.

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Published
2026-06-19