DEVELOPMENT OF ANDROID-BASED EDUCATIONAL GAME LEARNING MEDIA USING CONSTRUCT 2: AMAE
Abstract
This research aims to develop educational game-based learning media using Construct 2, which is named AMAE JOURNEY. This game is designed to increase students' interest in learning and mathematical ability. The method used is Research and Development (R&D) with the ADDIE model, which includes Analyze, Design, Develop, Implement, and Evaluate. Analyze, involving performance analysis and literature review to identify learning needs and context. Design, where the initial product is planned by selecting components, preparing materials, and determining appropriate sound effects and music. Develop, which includes product creation, material and media expert validation, and subsequent product revision. Implement, involving group trials to test the product in an actual learning setting. Evaluate, conducted through practicality and effectiveness tests using qualitative and quantitative data. Subjects involved include material experts, media experts, and students. Data are collected through validation sheets, questionnaires, and tests to measure the validity, practicality, and effectiveness of the product. The results showed that this game is very valid, practical, and effective as a learning media. Material and media expert validation scored 90%, while the practicality test by students reached 83,20%. The effectiveness test also scored 83,35%. The pilot test at SMPN 2 Badegan proved that the game is interesting, easy to use, and able to increase students' interest and understanding of algebra. Using a one-shot case study approach, the results showed a positive impact on students' motivation and ability. This media can be an effective alternative for teachers in delivering material in a more interest learning.
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game edukasi dengan menggunakan Construct 2, yang diberi nama AMAE JOURNEY. Game ini dirancang untuk meningkatkan minat belajar dan kemampuan matematika siswa. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE, yang meliputi Analyze, Design, Develop, Implement, dan Evaluate. Analyze, melibatkan analisis kinerja dan tinjauan literatur untuk mengidentifikasi kebutuhan dan konteks pembelajaran. Design, dimana produk awal direncanakan dengan memilih komponen, menyiapkan materi, dan menentukan efek suara dan musik yang sesuai. Develop, yang meliputi pembuatan produk, validasi ahli materi dan media, dan revisi produk selanjutnya. Implement, melibatkan uji coba kelompok untuk menguji produk dalam situasi pembelajaran yang sebenarnya. Evaluasi, dilakukan melalui uji kepraktisan dan keefektifan dengan menggunakan data kualitatif dan kuantitatif. Subjek yang dilibatkan meliputi ahli materi, ahli media, dan siswa. Data dikumpulkan melalui lembar validasi, kuesioner, dan tes untuk mengukur kevalidan, kepraktisan, dan keefektifan produk. Hasil penelitian menunjukkan bahwa game ini sangat valid, praktis, dan efektif sebagai media pembelajaran. Validasi ahli materi dan media mendapatkan nilai 90%, sedangkan uji kepraktisan oleh siswa mencapai 83,20%. Uji keefektifan juga mencapai 83,35%. Uji coba di SMPN 2 Badegan membuktikan bahwa game ini menarik, mudah digunakan, dan mampu meningkatkan minat dan pemahaman siswa terhadap aljabar. Dengan menggunakan pendekatan one-shot case study, hasil penelitian menunjukkan adanya dampak positif terhadap motivasi dan kemampuan siswa. Media ini dapat menjadi alternatif yang efektif bagi guru dalam menyampaikan materi dengan cara yang lebih menarik.
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