Pengaruh Gamification Terhadap Loyalitas Pelanggan dengan Keterlibatan Pelanggan Sebagai Variabel Intervening Pada Pengguna Aplikasi Tokopedia (Studi Pada Mahasiswa FEB 2020 Universitas Muhammadiyah Metro)
Abstract
The purpose of this study is to determine whether gamification has a direct effect on loyalty, to
determine whether gamification has a direct effect on customer engagement, to determine
whether customer engagement has a direct effect on loyalty. This study uses quantitative
research, the population in this study were FEB students of Muhammadiyah Metro University
Class of 2020 using the Slovin formula, a sample of 76 students was obtained. The data
collection technique used a questionnaire, with data analysis using Validity Test, Reliability
Test, Normality Test, Homogeneity Test, Path Analysis. The results of this study indicate that
gamification has a direct effect on customer loyalty in the Tokopedia application, gamification
has a direct effect on customer engagement in the Tokopedia application, customer
engagement has a direct effect on customer loyalty in the Tokopedia application.





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