MOLMA (MOBILE LEARNING MATHEMATICS) AS A DIGITAL LEARNING MEDIA

  • Westi Bilda Universitas Muhammadiyah Tangerang, Indonesia
  • Hairul Saleh Universitas Muhammadiyah Tangerang. Indonesia
  • Dian Nopitasari Universitas Muhammadiyah Tangerang. Indonesia
  • Ahmad Fadillah Universitas Muhammadiyah Tangerang. Indonesia
  • Rudi Alviansyah Universitas Muhammadiyah Tangerang. Indonesia
  • Sekar Ayu Ningtyas Universitas Muhammadiyah Tangerang,. Indonesia
  • Andre Aldi Rahman Universitas Muhammadiyah Tangerang. Indonesia

Abstract

This research aims to produce a feasible and practical MOLMA product when used on the subject of systems of linear equations in two variables. The method used in this study is Research and Development (R&D) using the ADDIE model. The instrument used in this study is a questionnaire. The participants in this study are from SMK Avicena, totaling 25. The data analysis technique in this study employs both quantitative and qualitative data. Based on the results of expert validation on the material, an average score of 86% was obtained, categorized as feasible, and the results of expert validation on the media yielded an average score of 85%, categorized as very feasible. The results from the practicality test by users obtained an average score of 80% with the category of very practical and interesting when used. The recommendation from this research is for teachers in particular and the community in general as an alternative in mathematics learning in the current era of educational technology digitalization.

 

Penelitian ini bertujuan untuk menghasilkan produk MOLMA yang layak dan praktis ketika digunakan pada materi sistem persamaan linier dua variabel. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan menggunakan model ADDIE. Instrumen yang digunakan dalam penelitian ini berupa angket. Partisipan dalam penelitian ini berasal dari SMK Avicena berjumlah 25 Teknik analisis data pada penelitian ini menggunakan data kuantitatif dan data kualitatif. Berdasarkan hasil validasi ahli materi diperoleh nilai rata-rata 86% dengan kategori layak dan hasil validasi ahli media diperoleh nilai rata-rata 85% dengan kategori sangat layak. Hasil pada uji coba kepraktisan pleh pengguna diperoleh nilai rata-rata 80% dengan kategori sangat praktis dan menarik ketika digunakan. Rekomendasi dari hasil penelitian ini untuk para guru secara khusus dan masyarakat pada umumnya sebagai salah satu alternatif dalam pembelajaran matematika di era digitalisasi teknologi pendidikan saat ini.

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Published
2025-10-01
Section
Articles