https://scholar.ummetro.ac.id/index.php/sanak/issue/feed Jurnal Kajian Anak (J-Sanak) 2026-01-06T18:06:14+07:00 lusi Marlisa Lusimarlisa1@gmail.com Open Journal Systems <p>Jurnal Kajian Anak (J-Sanak) is earlychildhood study journal (e-ISSN: 2715-7989, p-ISSN: 2686-5343), are articles of research results such as research and development, quantitative, qualitative, experiment, literature studies, application of theory, critical analysis studies, and islamic studies of children's education in PAUD and children's growth and development such as: Development of moral and religious values, Physical motor development, Emotional social development, Cognitive development, Language development, Artistic and creative development, Parenting, Management institution of early childhood education, Early child development assessment, evaluation of learning in early childhood education, Child development psychology, Child empowerment, Learning strategy, Educational tool play, instructional media, Innovation in early childhood education and various fields related to Early Childhood Education. Jurnal Kajian Anak (J-Sanak) published two times a year i.e June, and December publisher Universitas Muhammadiyah Metro.</p> https://scholar.ummetro.ac.id/index.php/sanak/article/view/9833 Peran Kearifan Lokal dalam Mentransmisikan Kesadaran Ekologis Studi Kasus pada Masyarakat Adat Kampung Kuta 2025-12-27T06:14:48+07:00 Rifki Ahmad Fauzi rifkiahmadfauzi@upi.edu Yeni Rachmawati yeni_rachmawati@upi.edu Heny Djoehaeni henydjoe@upi.edu <p>The global ecological crisis has triggered the emergence of alternative educational approaches that are more contextual and rooted in local culture. One such approach is the integration of local wisdom in fostering ecological awareness from an early age. This study aims to analyze how the indigenous community of Kampung Kuta in Ciamis Regency, West Java, transmits ecological values to the younger generation through inherited cultural and social practices. Employing a qualitative approach with an intrinsic case study design, this research utilized participatory observation, in-depth interviews, and document analysis to examine various community activities, including traditional ceremonies, environmental taboos, and sustainable living practices. Data were analyzed using the interactive model of Miles, Huberman, and Saldaña, encompassing data reduction, display, and conclusion drawing. The findings reveal that ecological values in Kampung Kuta—such as the sacredness of nature, prohibition of forest exploitation, simplicity, and communal cooperation—are transmitted through family interactions, the role of customary leaders, and cultural media such as folklore and oral traditions. Environmental education in this community is not limited to cognitive dimensions but also involves affective and behavioral aspects, in line with the principles of ecopedagogy. This study concludes that local wisdom in Kampung Kuta plays a strategic role in shaping the ecological awareness of early childhood. The findings recommend the integration of local values into formal education curricula as a means of preserving cultural heritage and advancing sustainable environmental education</p> <p>&nbsp;</p> 2025-08-13T10:31:14+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/8501 Stigma Dan Penerimaan Masyarakat Terhadap Anak Berkonflik Dengan Hukum (ABH) di Kota Makassar 2025-12-27T06:14:49+07:00 serlyana sherlyanaaa10@gmail.com Mario mario@unm.ac.id Muhammad Aksha Wahda aksha.wahda@unm.ac.id <p>Children in Conflict with the Law (CICL) often face social challenges after going through legal proceedings, particularly in terms of being reaccepted by the community. This study aims to: (1) Understand the public's perception of acceptance towards Children in Conflict with the Law (CICL); and (2) Identify the forms of stigma directed at Children in Conflict with the Law (CICL). This research is a case study. The researcher used data collection techniques including observation, documentation, and interviews. Triangulation was used as a procedure to verify data validity. The study applied data collection, data reduction, data modeling, and drawing conclusions as the data analysis techniques. The research results show that: (1) Community acceptance generally reflects a positive attitude towards CICL through emotional support, material assistance, and the provision of opportunities for self-improvement. (2) Stigmatization against CICL is more dominant within the family environment compared to the general public. The forms of stigma include labeling by family members, such as calling the child "naughty," and temporary social distancing by the community. This distancing occurs because the community prefers to observe behavioral changes in the CICL before fully accepting them back. The community believes that CICL have the potential to change their behavior</p> 2025-10-16T09:48:42+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/10442 Pengaruh Bermain Project Dengan Media Wood Puzzle Terhadap Kemampuan Interaksi Sosial Anak Gangguan Pemusatan Perhatian Dan Hiperaktivitas (GPPH) 2025-12-27T06:14:50+07:00 Nur syafika Amelia Fika nursyafikaamelia0806@gmail.com Parwoto Parwoto parwotofipunm@gmail.com Hajerah Hajerah hajerah@unm.ac.id Faradillah Rusliana faradillah.rusliana@unm.ac.id <p><em>This study aims to analyze the effect of project-based play activities using wood puzzles on the social interaction skills of children with Attention Deficit and Hyperactivity Disorder (ADHD) at Zivana Montessori Inclusive Kindergarten in Makassar City. A quantitative approach with a single-subject experimental design (A–B–A pattern) was employed, involving a 5-year-7-month-old child who exhibited difficulties in focus, self-control, and social interaction. Data were collected through observation, documentation, and interviews, then analyzed visually and descriptively.</em> <em>The results revealed a significant improvement in the child’s social interaction skills following the implementation of project-based play using wood puzzles. Increases were observed in three key indicators: maintaining eye contact, engaging in cooperative play with peers, and following play rules. The average level of social interaction improved by 39% from the baseline condition, with a stable trend maintained into the post-intervention phase. The project-based play activity effectively helped the child enhance attention, cooperation, and impulse control through concrete and enjoyable learning experiences.</em> <em>These findings confirm that project-based play using wood puzzles is an effective strategy in inclusive early childhood education, as it fosters children’s social skills while creating a collaborative, adaptive, and meaningful learning environment.</em></p> 2025-11-29T04:30:53+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/9998 Pengaruh Metode Bercerita Menggunakan Audio Untuk Meningkatkan Nilai Moral Anak Usia 5-6 Tahun 2025-12-27T06:14:54+07:00 Megawati megawmega85@gmail.com Muhammad Yusri Bachtiar m.yusri@unm.ac.id Fadhilah Afifah afhfadhilah@gmail.com <p><em>This study shows the low understanding of moral values ​​by looking at technological advances that can help early childhood moral learning by using audio stories as a more interesting learning tool. This study aims to determine the Effect of Storytelling Methods Using Audio to Improve Moral Values ​​of Children Aged 5-6 Years in Kindergarten Aisyiyah Bustanul Athfal (ABA) III. The approach used is a quantitative approach with a Quasi Experimental Design research type using a Nonequivalent Control Group Design. The population in this study were all group B children aged 5-6 years in Kindergarten Aisyiyah Bustanul Athfal (ABA) III, with a total of 20 children consisting of 10 children in class B1 as the experimental group and 10 children in class B2 as the control group. The sampling technique was saturated sampling. Data collection techniques were carried out through observation, tests, and documentation. The data were analyzed with descriptive statistics and non-parametric statistics using the Wilcoxon Sign Rank Test in SPSS version 24. The results of the study showed that the use of storytelling methods using audio can improve children's moral values, this is evidenced by a significant increase in k in the experimental group with a significance value of 0.005 &lt;0.05, while the control group showed a significance value of 0.257&gt; 0.05. Thus, it can be concluded that the storytelling method using audio has a significant effect on improving the moral values ​​of children aged 5-6 years at Aisyiyah Bustanul Athfal (ABA) III Kindergarten</em></p> 2025-12-04T05:52:58+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/9505 Pengaruh Pendekatan Steam Melalui Media Loose Parts Dalam Mengembangkan Kemampuan Numerasi 2025-12-27T06:14:51+07:00 Putri Andriani Putri 211610016@unmuhpnk.ac.id Yuniarti Yuniarti yuniarti@unmuhpnk.ac.id Sudarti Sudarti Sudarti26@unmuhpnk.ac.id <p><em>The use of instructional media plays a crucial role in the teaching and learning process. Loose parts media function as educational tools that facilitate teachers in developing children's numeracy skills and support the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach, which effectively stimulates these abilities. This study aims to enhance the numeracy skills of children aged 5–6 years through the implementation of the STEAM approach using loose parts media. The research employed an experimental method with a quantitative approach and utilized a saturated sampling technique. The sample consisted of 10 children enrolled at Aletheia Christian Kindergarten in Pontianak, comprising 8 boys and 2 girls. Data were collected through observation, interviews, and testing, using a one-group pretest-posttest design (Pre-Experimental Design). Data analysis was conducted using a paired sample t-test with SPSS version 27, which revealed a t-value of -31.432 and a significance level of Sig. (2-tailed) = 0.001 at α = 0.05 with degrees of freedom (df) = 9. Based on these results, the alternative hypothesis (Ha) was accepted while the null hypothesis (H0) was rejected, indicating that the STEAM approach utilizing loose parts media had a statistically significant effect on the development of children's numeracy skills. Therefore, loose parts media can be considered an effective instructional tool for improving numeracy skills in early childhood education</em></p> 2025-11-29T04:59:47+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/9873 Upaya Kepala Sekolah Untuk Meningkatkan Profesionalisme Komunitas Belajar Di Lembaga PAUD 2025-12-27T06:14:52+07:00 Enik Susiana enik.susiana.241548@students.um.ac.id Imron Arifin imron.arifin.fip@um.ac.id Yudithia Dian Putra yudithia.dianputra.fip@um.ac.id <p>The principal plays a very strategic role in fostering and improving teacher professionalism. The principal is responsible for creating collaboration between teachers, thus creating an atmosphere of mutual learning. The principal's change efforts include establishing a professional learning community at school. This study aims to analyze the principal's efforts in improving the professionalism of the learning community. The research used a qualitative approach with a case study type; data were collected through direct observation, in-depth interviews, and documentation. The research location was Mutiaran Bunda II Kindergarten, Madiun Regency. The research subjects were six teachers. The results showed that the principal's efforts in improving the professionalism of the learning community were: first, by effectively utilizing school resources, namely teachers, the learning environment, and infrastructure; and second, encouraging continuous training and development for teachers to broaden their knowledge and teaching insights. Third, focusing on improving learning by reflecting on learning for student-centered education, and fourth, sharing knowledge and experiences with teacher communities in other schools as part of developing teachers' social competence. The professional learning community is an effort in which teachers work collectively to improve the quality of education. The role of the principal is not only as an administrative manager, but also as an instructional leader who has a direct influence on increasing the professional capacity of teachers</p> 2025-11-29T05:08:52+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/10286 Pengembangan Aplikasi Ma-Math Untuk Pengenalan Matematika Paud Berbasis Kearifan Lokal Kabupaten Ngawi 2025-12-27T06:14:53+07:00 Narendradewi Kusumastuti narendradewi.k@gmail.com Dita Primashanti Koesmadi dita.prima23@gmail.com Akhmadi Putro Aji Pangestu akhmadiputro@gmail.com Wening Sekar Kusuma weningsekar13@gmail.com Nur Cahyati Ngaisah nurcahyatingaisah@gmail.com <p><em>This study aims to explain the need to develop applications for the introduction of PAUD mathematics based on local wisdom in Ngawi district, produce MA-MATH applications for the introduction of PAUD mathematics based on local wisdom in Ngawi district, test the effectiveness of the mamath application for the introduction of PAUD mathematics based on local wisdom in Ngawi district. This study uses research and development research that adapts the ADDIE development model of 5 main steps of development research, which include analysis, design, development, implementation and evaluation of media. The research subjects were children at Dharma Wanita Klitik I Kindergarten. The results of the study indicate that in the introduction of PAUD mathematics based on local wisdom requires the mamath application, the mamath application was developed from a product feasibility test carried out by 2 validators, namely the material validator and the validator with a very feasible category, the development of the MA-MATH application used has effectiveness in the introduction of PAUD mathematics because of significant differences in the introduction of PAUD mathematics based on local wisdom before and after using the "MA-MATH" application. Based on data obtained from 18 students, the pretest results showed an average score of 40%, indicating that students were just beginning to develop (MB). This contrasted with the posttest results, which showed an average score of 93%, indicating that students were already developing very well (BSB).</em></p> 2025-11-29T05:50:41+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/9850 Pendidikan Responsive Gender Usia 5-6 Tahun Melalui Permainan Fisik Untuk Anak Usia Dini 2025-12-27T06:14:55+07:00 Rita Nofianti rita@dosen.pancabudi.ac.id Nurhalimah Tambunan nurhalima@dosen.pancabudi.ac.id Anggun Febri Purwanti anggunfebripurwanti222@gmail.com <p>The problem in this study is the gap in the number of children between boys and girls which causes gender discrimination in every learning process in the classroom. Thus, it causes low interest in learning in children and can affect children's learning activities during school. The purpose of this study was to be able to analyze children's interests through physical games that differentiate between girls and boys. So that children do not discriminate between genders in playing and learning. The research method used a descriptive qualitative approach. The research subjects consisted of 30 children aged 5-6 years (15 boys and 15 girls), 3 early childhood education teachers, and 2 principals in two kindergartens. The research instruments included structured observation guidelines, semi-structured interview guidelines, field note sheets, and visual documentation. Data collection techniques used participatory observation, in-depth interviews, and documentation carried out for 3 months. Data analysis used the thematic analysis model of Braun and Clarke (2006) with the stages of data familiarization, initial coding, theme search, theme review, theme definition, and report preparation. With this method, researchers will obtain complete information about gender-responsive education. The results of the study show that the implementation of physical games designed with gender responsive principles can increase by providing equal opportunities for boys and girls to develop gross motor skills, self-confidence, and social skills without being limited by gender stereotypes. The implementation of physical games has been proven to increase gross motor development by 90% in girls and 85% in boys in the aspect of balance, increase children's confidence and self-efficacy in exploring physical activities without gender limitations, develop social skills and the ability to cooperate in heterogeneous groups, and help break down gender stereotypes through the understanding that abilities are not determined by gender but by individual effort and interest.</p> 2025-12-04T06:04:47+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/8711 Pengaruh Media Pembelajaran Interaktif Berbasis Powerpoint Terhadap Kecerdasan Visual Spasial Anak Usia 5-6 Tahun 2025-12-27T06:14:56+07:00 Ari Sofia ari.sofia@fkip.unila.ac.id Nada Afifah nadaavivah330@gmail.com Ulwan Syafrudin ulwan.syafrudin@fkip.unila.ac.id <p>The problem in this study can be seen from the child's lack of ability to understand the position of the image, understand the difference in color and understand the difference in size and the ability to solve simple problems, which can hinder the development of <em>spatial visual intelligence. </em>For this reason, teachers need to be more innovative in organizing learning using interesting and interactive media so that they can develop children'<em>s visual spatial&nbsp; intelligence</em>. The purpose of this study is to determine the effect of the use of powerpoint-based interactive learning media &nbsp;on&nbsp; the spatial <em>visual </em>&nbsp;intelligence of children aged 5-6 years. This study is a quantitative research using <em>a pre-experimental</em> method&nbsp; with <em>a one group pretest-posttest</em> design. The research sample amounted to 27 children aged 5-6 years. Sampling was done using <em>purposive sampling techniques. </em>The observation data collection technique uses observation sheets by checking list. The instrument has been validated with a value of 0.336 – 0.861 after comparing it with the R table of 0.456 obtained 22 statements that were declared valid. The reliability test is 0.925. This shows that the instrument is valid and reliable. Then the data was analyzed using <em>the Wilcoxon difference test.</em> The results showed that there was an effect of the use of powerpoint-based interactive learning media &nbsp;on&nbsp; the spatial <em>visual intelligence </em>&nbsp;of children aged 5-6 years (<em>Sig (2-tailed) p=0.00 (p&lt;0.05) and Z=- 4.565</em>). The <em>Positive Ranks</em> score&nbsp; for <em>the mean Rank</em> was 14 while&nbsp; the <em>Sum of Ranks</em> was 378.00. The findings of the study show that the use of powerpoint-based interactive learning media&nbsp; in learning can affect&nbsp; the spatial <em>visual intelligence of </em>&nbsp;children aged 5-6 years.</p> 2025-12-05T05:54:45+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/10488 Pengaruh Peraga Multimedia Huruf Terhadap Kemampuan Meniru Huruf Anak Usia 4-5 Tahun 2026-01-01T06:17:52+07:00 puji dwi rahayu pdrwiwik@iain-ternate.ac.id Seh Turuy seh.turuy@unkhair.ac.id Syifa Jalaluddin syifajalaluddin@iain-ternate.ac.id <p>The ability of 4-5 year olds to imitate letters varies; most children cannot yet correctly imitate letters, and they still make mistakes in identifying, naming, pointing to, and writing letter shapes. The purpose of this study is to determine the effect of multimedia letter aids on the ability to write letters A-Z in children aged 4-5 years, and to determine the effect of multimedia letter aids on the ability to pronounce letters A-Z in children aged 4-5 years at Al-Khairat Kalumpang Kindergarten, Ternate City. The research method used is experimental research with a quantitative approach. The research design is a pre-experimental design with a one-group pretest-posttest design combined with a one-shot case study design. The results of this study on letter writing ability data show a calculated t-value of 6.896 &gt; a table t-value of 2.13145. Therefore, based on the decision-making process above, it can be concluded that Ho is rejected and Ha is accepted. For letter pronunciation ability data, the calculated t-value is 8.857 &gt; the table t-value of 2.13145. Therefore, based on the decision-making process above, it can be concluded that Ho is rejected and Ha is accepted. Therefore, it can be concluded that there is a difference in the average between pre-test and post-test letter writing and speaking abilities, meaning that there is an effect of letter multimedia aids on the letter writing and speaking abilities of 4-5 year old children. Based on the results, it can be concluded that there is a significant improvement in the ability to imitate (write and speak) letters in 4-5 year old children after being given treatment in the form of letter multimedia aids. This finding can serve as a reference for educational institutions, parents of young children, and the community, as well as policymakers, in providing multimedia letter displays to stimulate children's letter imitation skills.</p> 2025-12-31T22:48:02+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak) https://scholar.ummetro.ac.id/index.php/sanak/article/view/10899 Evaluasi Perkembangan Anak Usia Dini: Identifikasi Kesesuaian Tahap Perkembangan Dan Kebutuhan Intervensi 2026-01-06T18:06:14+07:00 Zakiah Ulya zakiah.ulya@lecturer.unri.ac.id Asfi WE asfi.yanti@lecturer.unri.ac.id Ainun Alkaff ainun.alkaff@ulm.ac.id Ririn Aryani ririnaryani.stitnu.almahsuni@gmail.com <p>This study aims to measure the development of kindergarten (TK) students across four main domains: fine motor skills, gross motor skills, language &amp; speech, and social &amp; independence, to determine whether students have achieved age-appropriate developmental milestones or require further support. The method used is a descriptive quantitative approach, with data collection through observation using the Early Childhood Developmental Detection (DDTK) instrument. The assessments were conducted individually by four observers who aligned their perceptions to ensure consistency in the measurement process. The results show that 5 students (38.5%) have development that aligns with their age milestones, 6 students (46.2%) fall into the questionable category, and 2 students (15.3%) show potential deviations from expected developmental stages. Among the developmental areas, the highest achievement percentages are found in the Social &amp; Communication domain (93%), followed by Speech &amp; Language (88%), Fine Motor Skills (71.5%), and Gross Motor Skills (65.4%). These results emphasize the importance of early detection and additional stimulation in the gross motor and speech &amp; language domains to ensure optimal developmental outcomes for young children.</p> 2025-12-31T23:17:49+07:00 Copyright (c) 2025 Jurnal Kajian Anak (J-Sanak)