Rancang Bangun Aplikasi Visual Novel Sejarah Indonesia Sebagai Media Bimbingan Klasikal Penanaman Nilai Nasionalisme Bagi Siswa SD

  • Andi Widiono
  • Retno Fajarwati
  • Imam Samsudin

Abstrak

 The decline of nationalism values among Elementary School (SD) students has become a serious challenge for school counselors amidst the rapid flow of digitalization. This study aims to design and develop an Indonesian History Visual Novel application as an innovative classical guidance medium to instill nationalism values in elementary school students. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Cross-disciplinary integration was carried out by constructing narratives using Indonesian language principles that are communicative for children, character-strengthening materials from the field of Guidance and Counseling (BK), and branching narrative technology from Computer Science. The results of material and media expert validation indicate that this application is highly feasible for use. Limited trial results show that the use of Visual Novels significantly increases student engagement and understanding of national values compared to conventional methods. Through decision-making simulations in the storyline, elementary school students are able to internalize the values of patriotism more realistically and enjoyably.

Keywords: Visual Novel, Elementary School Students, Classical Guidance, Nationalism, Indonesian Language.

Diterbitkan
2026-01-29
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